Kindergarten Skills  Enrichment Curriculum
Help inspire your kids (ages 56) become outsidethebox thinkers.
Our Kindergarten treasure hunt escape games align with the Common Core State Standards. Kids practice math and reading skills and meet many Kindergarten Curriculum standards.
Your kids will love learning with the Blimey Box Escape Game Kit. Brainbusting puzzles, secret codes, unlocking treasures...lots of fun in one locking kit.
Click here to try a sample Kindergarten Game.
Our Kindergarten Game Kit Bundle comes with the Blimey Box Game Kit (Physical product) as well as 30 Kindergarten Games (Kindergarten Game Packs #1 & 2).
Parents
BUY THE KINDERGARTEN GAME KIT BUNDLE
The 30 games are included in our Kindergarten Game Pack #1 and #2.
Kindergarten Game Pack #1 (Ages 56)
These are the printable games that can be set up with the escape room kit.
Reading and Writing skills:
 Kindergarten Dolch sight words
 Phonics: Beginning letter sounds
 Phonics: Ending letter sounds
 Phonics: middle letter sounds
 Reading simple sentences
 Alphabetical order
 Matching lowercase to uppercase letters
 Decoding a secret message
Math skills:
 Counting by 2's
 Counting objects in random order
 Sequencing numbers to 100
 Reading a graph
 Tally marks
 Subtraction with pictures
 Addition with pictures
 Addition without pictures
 Find the number that makes ten
 Find the missing number
 Counting by fives
 Measuring with paperclips
Kindergarten Prep Game Pack #1 Sample Skill Tasks:
Kindergarten Game Pack #2
Reading and Writing Skills:
 Reading CVC words
 Kindergarten Dolch sight words
 Decoding a secret message
 Reading simple sentences
 Phonics: beginning word blends
 Sorting vowels and consonants
 Building simple sentences
 Spelling CVC words
Math Skills:
 Onetoone number correspondence
 2D and 3D Shape recognition
 Sorting 3D Shapes
 Counting by tens
 Combine different shapes to create a picture
 Patterning
 Building numbers to 20
 Greater than and Less than
 Addition and subtraction to 10
Kindergarten Prep Game Pack #2 Sample Skill Tasks:
Math and reading concepts spiral throughout for continued practice. And kids must apply prior knowledge to new situations to solve new tasks.
Click here to try a sample Kindergarten Game.
CLICK TO LEARN MORE ABOUT THE KINDERGARTEN GAME KIT
KINDERGARTEN COMMON CORE STATE STANDARDS COVERED BY BLIMEY BOX
The Kindergarten Brain Games cover many Kindergarten curriculum standards found in the Common Core State Standards. We designed the games to help kids practice and master new skills.
Reading & Writing Common Core State Standards covered in Blimey Box Brain Games:
English Language Arts
Print Concepts:
CCSS.ELALITERACY.RF.K.1
Demonstrate understanding of the organization and basic features of print.

CCSS.ELALITERACY.RF.K.1.A
Follow words from left to right, top to bottom, and page by page. 
CCSS.ELALITERACY.RF.K.1.B
Recognize that spoken words are represented in written language by specific sequences of letters. 
CCSS.ELALITERACY.RF.K.1.C
Understand that words are separated by spaces in print. 
CCSS.ELALITERACY.RF.K.1.D
Recognize and name all upper and lowercase letters of the alphabet.
Phonological Awareness:
CCSS.ELALITERACY.RF.K.2
Demonstrate understanding of spoken words, syllables, and sounds (phonemes).

CCSS.ELALITERACY.RF.K.2.A
Recognize and produce rhyming words. 
CCSS.ELALITERACY.RF.K.2.B
Count, pronounce, blend, and segment syllables in spoken words. 
CCSS.ELALITERACY.RF.K.2.C
Blend and segment onsets and rimes of singlesyllable spoken words. 
CCSS.ELALITERACY.RF.K.2.D
Isolate and pronounce the initial, medial vowel, and final sounds (phonemes) in threephoneme (consonantvowelconsonant, or CVC) words.^{1} (This does not include CVCs ending with /l/, /r/, or /x/.) 
CCSS.ELALITERACY.RF.K.2.E
Add or substitute individual sounds (phonemes) in simple, onesyllable words to make new words.
Phonics and Word Recognition:
CCSS.ELALITERACY.RF.K.3
Know and apply gradelevel phonics and word analysis skills in decoding words.

CCSS.ELALITERACY.RF.K.3.A
Demonstrate basic knowledge of onetoone lettersound correspondences by producing the primary sound or many of the most frequent sounds for each consonant. 
CCSS.ELALITERACY.RF.K.3.B
Associate the long and short sounds with the common spellings (graphemes) for the five major vowels. 
CCSS.ELALITERACY.RF.K.3.C
Read common highfrequency words by sight (e.g., the, of, to, you, she, my, is, are, do, does). 
CCSS.ELALITERACY.RF.K.3.D
Distinguish between similarly spelled words by identifying the sounds of the letters that differ.
Fluency:
CCSS.ELALITERACY.RF.K.4
Read emergentreader texts with purpose and understanding.
Conventions of Standard English:
CCSS.ELALITERACY.L.K.1
Demonstrate command of the conventions of standard English grammar and usage when writing or speaking.

CCSS.ELALITERACY.L.K.1.A
Print many upper and lowercase letters.
CCSS.ELALITERACY.L.K.2
Demonstrate command of the conventions of standard English capitalization, punctuation, and spelling when writing.

CCSS.ELALITERACY.L.K.2.C
Write a letter or letters for most consonant and shortvowel sounds (phonemes). 
CCSS.ELALITERACY.L.K.2.D
Spell simple words phonetically, drawing on knowledge of soundletter relationships.
Math standards covered in Blimey Box Brain Games:
Counting and Cardinality
Know number names and the count sequence.
CCSS.MATH.CONTENT.K.CC.A.1
Count to 100 by ones and by tens.
CCSS.MATH.CONTENT.K.CC.A.2
Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
CCSS.MATH.CONTENT.K.CC.A.3
Write numbers from 0 to 20. Represent a number of objects with a written numeral 020 (with 0 representing a count of no objects).
Count to tell the number of objects.
CCSS.MATH.CONTENT.K.CC.B.4
Understand the relationship between numbers and quantities; connect counting to cardinality.

CCSS.MATH.CONTENT.K.CC.B.4.A
When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object. 
CCSS.MATH.CONTENT.K.CC.B.4.B
Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted. 
CCSS.MATH.CONTENT.K.CC.B.4.C
Understand that each successive number name refers to a quantity that is one larger.
CCSS.MATH.CONTENT.K.CC.B.5
Count to answer "how many?" questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 120, count out that many objects.
Compare numbers.
CCSS.MATH.CONTENT.K.CC.C.6
Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.^{1}
CCSS.MATH.CONTENT.K.CC.C.7
Compare two numbers between 1 and 10 presented as written numerals.
Operations and Algebraic Thinking
Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.
CCSS.MATH.CONTENT.K.OA.A.1
Represent addition and subtraction with objects, fingers, mental images, drawings^{1}, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
CCSS.MATH.CONTENT.K.OA.A.2
Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
CCSS.MATH.CONTENT.K.OA.A.4
For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.
CCSS.MATH.CONTENT.K.OA.A.5
Fluently add and subtract within 5.
Number and Operations in Base Ten
Work with numbers 1119 to gain foundations for place value.
CCSS.MATH.CONTENT.K.NBT.A.1
Compose and decompose numbers from 11 to 19 into ten ones and some further ones, e.g., by using objects or drawings, and record each composition or decomposition by a drawing or equation (such as 18 = 10 + 8); understand that these numbers are composed of ten ones and one, two, three, four, five, six, seven, eight, or nine ones.
Measurement and Data
Describe and compare measurable attributes.
CCSS.MATH.CONTENT.K.MD.A.1
Describe measurable attributes of objects, such as length or weight. Describe several measurable attributes of a single object.
CCSS.MATH.CONTENT.K.MD.A.2
Directly compare two objects with a measurable attribute in common, to see which object has "more of"/"less of" the attribute, and describe the difference. For example, directly compare the heights of two children and describe one child as taller/shorter.
Classify objects and count the number of objects in each category.
CCSS.MATH.CONTENT.K.MD.B.3
Classify objects into given categories; count the numbers of objects in each category and sort the categories by count.^{1}
Geometry
Identify and describe shapes.
CCSS.MATH.CONTENT.K.G.A.3
Identify shapes as twodimensional (lying in a plane, "flat") or threedimensional ("solid").
Analyze, compare, create, and compose shapes.
CCSS.MATH.CONTENT.K.G.B.4
Analyze and compare two and threedimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/"corners") and other attributes (e.g., having sides of equal length).
CCSS.MATH.CONTENT.K.G.B.5
Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
CCSS.MATH.CONTENT.K.G.B.6
Compose simple shapes to form larger shapes. For example, "Can you join these two triangles with full sides touching to make a rectangle?"